Tuesday, January 23, 2018

About VR

Stumbling out of London Bridge, I see a poster for something to do at the bloody Shard, touting itself as “the UK’s highest Virtual Reality experience”. But surely the whole point of VR is that it transcends physical location; and if you’re aware that you’re genuinely, empirically however-many-analogue-storeys above London, rather than within the slightly emetic digital world created by the headset, then something’s not quite working.

There’s probably a metaphor here for global capitalism but I’m not sure if it’s worth pursuing.

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